Scooby Doo Knightmare
No lonely experience of Scooby and Shaggy is complete without the presence of animals and ghosts. Besides, the following mission was not a special occasion! This time the people from the Mystery Corporation went to an old palace, where the phantom of a knight is believed to live.
Terrifying shouts are heard from the house and the clatter of metal fittings is constantly heard. It sounds horrible, and the inhabitants who live near the palace have asked people to run a terrible phantom. This is how the experience begins!
Your personality will be Scooby Doo. The dog lingered behind the gathering, and he was "lucky" to be in a hurry to meet the ghost knight. The beast immediately saw Scooby and began to chase him. All together, in order not to fall into the grip of a knight, you must escape!
The palace consists of many rooms, of which there are several exits. To get through one of them, you really want to conquer the snares that the vision has set for you: endless precipices, phantoms of gatekeepers and much more. Try to follow the right second to get past the loops, but do not hold anything on top. The phantom will constantly follow you.