1000 Blocks


Anticipate Tetris, but with a twist. You don't need to rush, you don't need to settle for the choice of the second. In any case, you should play the same way as strategically on the grounds that at last the 1000 blocks are tied with pushing lines much like the artwork. You don't have different shapes and sizes, but you still have to install them on a pre-assembled course with pre-existing fixed stone arrangements. Your goal at this point is to drive these stone developments off the screen by filling in the individual lines or segments with the shapes that this game gives you. When a section or line is full, it disappears, including the pieces of stone. When you have driven all the stones from the playing field, you will move on to the next level. In case you are behind or have no moves left, once per level you get the chance to use a happy harassment catalyst that will help you open up some space on the field. Obviously, you can go through this power when you need to, even before you stop. Each of them can devastate at least one of the stones, depending on what the lucky wheel will give you. Anyway, if we could somehow offer a single guide to the game, it would be this: don't go through the power until you really need to. This can have an effect between a high score and game over. This is colossally significant when used at the perfect time. So what's your high score? How many levels could you beat?